Overview
Build your own race circuit, from the first corner to the finish line. Race Track Construction Kit is a complete toolkit for creating game-ready racetrack environments in Unreal Engine. Draw a spline, and the road, curbs and borders build themselves along it – then dress the scene with grandstands, pit buildings, flags and foliage.
NEW: a PCG Race Track tool built on Unreal's Procedural Content Generation framework. It snaps the road to your landscape, deforms the terrain under the track in one click, and automatically fits curbs to any road width.
Includes a demo scene showing how the assets and spline tools come together, plus an overview map of every asset.
Videos
Features
- Spline blueprint for roads, curbs, borders, run-offs and hatch markings
- PCG Race Track tool with one-click landscape deformation
- Landscape Edit Layers support
- Tire skid marks and wear via vertex painting
- Color parameters for curbs, tribune seats and barriers
- Cloth-physics flags with 7 country variations
Tech specs
| Meshes | 63 props · 49 tribune · 41 pit-stop · 92 road & border |
|---|---|
| Collision | Custom & optimized (complex on roads) |
| LODs | Custom + auto-generated |
| Materials | 6 master · 74 instances · 17 functions |
| Textures | 151 (BC, N, ORM packed) |
| Texture resolution | 512 – 4096 |
Tags
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Live support on Discord
Questions about a pack, setup help or feature requests? Join our Discord and talk to the artists who built it. New releases and showcase videos land on YouTube first.